7th Sea — Swashing and Buckling through the Quick Start

It has been a few years since my last campaign in Theah ended. I look back on those times with great fondness. The game I ran using the 7th Sea system were full of perils, and not a few prison breaks. I combined pregen situations with original ideas and ideas stolen from other games I was in. The heroes were actually heroes, not psychopaths masquerading as good guys.

The system had issues, don’t hate me for saying it. Every system has issues. The magic was difficult to use, the skills were varied and convoluted. But, that just meant house ruling how something worked with a mind toward action and adventure.

So, then I heard about a kickstarter for a 2nd edition of 7th Sea. Start the hyperventilating. Then I learn the best part, John Wick was creating it. I hoped that meant that the system wouldn’t become a D20 ripoff. Boy was I right.

Last night, 3/6/16, a group of six of us gathered to play through the quickstart. We had one person who had never played before. It took a few minute to review the rule changes, to figure out how things worked, but rather quickly the players were dashing through burning, swinging off chandeliers (I have a personal rule that if a player asks if there’s a chandelier and it makes sense at all, you say yes!). Poor Uncle Boris’ picture was getting shot as a Castillian  captain used it for cover.  You can see below that we pulled out paper (not gridded), not needed but helped for giving a visual to the player of roughly where things are.

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There were debates over the rules. Some of the fighting skills were a little vague  (in a duel, how often can you used an advanced maneuver? Once per round or can you use each maneuver once per round?)… dice pools were insane on occasion. Ok, ok, I gave them a lot of hero points. I wanted villain points because we’re testing a system. I had to see how it worked! I didn’t expect someone to cash in for 8 extra dice during the pivotal duel at the end… the character was ultimately defeated but man did he put up a fight!

I like the raise system and would like to work through the dueling again. I’m curious on the health difference between players and NPCs. Of course, players get more dice and have the opportunity for dice to explode at high injury levels or high skill levels. I don’t recall whether dice can explode for the bad guys. I did like the suggestion to give players to a count of 5 to make fast decisions. It kept the pace moving and players responded positively to the mechanic (we did talk about it before hand and I clearly stated their options to them before I counted, this gave them a moment to react and process what I was asking).

Overall, we had a great time and are looking forward to the entire rule set. John Wick, I think it’s safe to say that you and your team made our Sunday night. #sailthe7thSea

 

 

 

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